Town Hall 3 Tips: Unbeatable Defenses & Attack Strategy

TL;DR: Focus on upgrading your mortar, protect it with walls, and train a giant-centered army alongside archers, barbs, and goblins for fast resource raids. This quick guide shows how to boost your Town Hall 3 progress, upgrade your storage, and prepare for Town Hall 4.

Introduction

Ready to flex your Town Hall 3 skills in Clash of Clans? This stage may look basic, but every upgrade feels like a game-changer. In this overview, we’ll look at essential defenses, troop unlocks, and a trusted attack formation to help you rack up resources before you move on to Town Hall 4.

Defenses & Base Layout

Your mortar is the heart of a strong Town Hall 3 defense. Place it near the center, shield it with walls, and keep cannons and your archer tower nearby for overlapping coverage. Don’t forget a hidden trick: pop a builder hut in a far corner to cause a possible 99% fail for unsuspecting attackers.

Keep an eye on gold and elixir storages. Upgrading them is cheap at this level and grants more room to stash your loot. The rest of your build time can go toward cannons, archers, and walls until you’re fully set.

Key Defensive Tips

  • Central Mortar: Even at level one, it shreds clustered troops.
  • Well-Positioned Archer Tower: Its range covers a lot, so keep it behind walls.
  • Spread Out Your Cannons: Avoid letting one set of wall breakers open a path to everything.

Troop Unlocks & Lab Upgrades

Once you open Wall Breakers in your barracks, you’ll discover new ways to break into opposing bases. Meanwhile, upgrade your Barbarians and Archers in the lab to give them more punch. Remember, Giants and Goblins can’t be pushed to higher levels until Town Hall 4, so focus on your basic troops first.

Best Attack Composition

Town Hall 3 might not have the most advanced units, but you can still crush bases with a balanced force. Here’s a handy setup:

  • Giants: 7 (They soak up hits from cannons and mortars.)
  • Barbarians: 9 (Extra muscle for quick damage.)
  • Archers: 12 (Pick off defenses behind walls.)
  • Goblins: A few (Speedy thieves for resource buildings.)
  • Wall Breakers: 3 (Open compartments and help Giants reach the big threats.)

Drop Giants in front to draw fire and follow up with Wall Breakers to clear walls. Then, send in Barbarians and Archers to swarm defenses. Use Goblins at the edges to snipe storages once defenses are distracted.

Mid-Battle Tactics

If a mortar is on the outside, try a quick two-Giant drop to shut it down. If it’s tucked away, open a wall near it and let your Giants pour in. Once defenses lock onto your tanky units, the rest of your troops are free to tear through resource buildings.

Don’t panic if you face Town Hall 4 bases. Aim for the easy loot first. Even a partial takedown can yield great returns at this stage.

A Peek at Higher-Level Gameplay

Curious about the upper tiers? Even at Town Hall 14, the fundamentals stay the same: planning your path, funneling your troops, and deploying spells or sieges to wipe out tough defenses. Don’t worry if your base feels small now—every upgrade leads to new ways of attacking. Keep farming and saving gems to buy an extra builder when you can.

Final Thoughts

Town Hall 3 is short, sweet, and sets the stage for bigger things ahead. Focus on your mortar, store enough resources, and unleash that giant-barb-archer force. Continue upgrading walls, collectors, and storages to pave the way for Town Hall 4. Good luck, and remember to support a favorite content creator if you grab any in-game purchases. Happy raiding!