MO.CO’s Jaded Blades Review: Dash Issues & Rework Pitch
What Happened to Squidblades?
Last month’s balancing patch retired Squidblades and shipped Jaded Blades in its place. The invisibility perk is gone; in its stead comes a blue “combo” bar that fuels a dash‑strike toward the nearest foe. You can read the full patch note here.
The Dash Dilemma
On paper, the new dash sounds slick: close gaps, stun trash mobs, chunk bosses. In practice, it fires the instant the bar fills—and if you happen to be facing the wrong way, the move yeets you clear out of the fight. Worse, the cooldown resets only after the animation ends, so a misfire slows your DPS and strands your healer.
Why It Feels Random
- No manual trigger: The dash auto‑launches, so timing is out of your hands.
- Fixed cone: A 60‑degree aiming cone is generous for enemies, brutal for teammates.
- Momentum lock: You cannot cancel or redirect mid‑dash.
Field Test: Stun Lock Event
We ran Jaded Blades on the hardest tier of the current Stun Lock event. The good news: its raw damage is fine. The bad: every accidental dash costs your trio precious seconds, and dead time equals lost clears—and titles.
Event Rewards Snapshot
- Stage EXP (easy to cap)
- MO Gold
- “Plump Spirit” title (hard‑mode only)
What Needs Reworking?
Our suggestion is simple:
- Add a manual tap option to fire the dash.
- Let the blue bar hold charge instead of auto‑dumping it.
- Consider shortening the animation so whiffs hurt less.
Even a tiny tweak—press to dash, hold to store—would restore the precision melee mains crave without making the weapon overpowered.
Tips Until It’s Fixed
1. Angle your hunter toward enemies the instant the bar hits 80% to pre‑aim.
2. Pair with crowd‑control gear like Boombox to bail you out after a mis‑dash.
3. In rifts, hug walls so a bad dash at least keeps you on the map.
Verdict
Jaded Blades packs eye‑watering burst, but its self‑driving dash fights you more than the boss. Until the devs hand us the steering wheel, it’s a flashy backup—never the main carry.