Mo.Co Nerfs: Squid Blade Invisibility & Shard Cap Update
What’s Changing
Supercell just confirmed two big balance tweaks heading to Mo.Co this week:
- Squid Blade Rework — Stealth is gone. Other stats will rise to keep the blades fun, but the days of sprinting past mobs are over.
- Chaos Shard Cap — End‑pass loop rewards will pay out only a set number of times. No more hoarding shards by skipping XP.
Why the Hammer Dropped
Matchmaking Mayhem
Squid Blade runs demanded four users with the weapon. If one player queued without it, the group often threw the Rift to re‑roll teammates. That felt awful for anyone who didn’t own the blades.
Leaderboard Inflation
Top‑tier grinders farmed shards, ignored XP, then cashed everything in at once. The result? Bonus pass rewards stacked far past intended limits, giving them a lead that regular players could never catch.
Impact on Your Grind
Removing stealth means:
- Clearing Nightmare Rifts will take longer—expect real fights, not ghost runs.
- Group comps will widen; other melee sets may shine now that blades no longer rule speed clears.
- Shard income flattens. Most of us won’t notice, but the 1 % who lived in Mo.Co 10+ hours a day will hit the cap first.
Smart Moves Before Patch Day
- Finish pending Rifts now. Still chasing a Nightmare clear? Use the current blades while you can.
- Test backup weapons. Practice with dual pistols or Void Spear so you’re not learning mid‑season.
- Spend shards. Sitting on a mountain? Convert them into cores or cosmetics before the cap locks you out.
Life After Stealth
Supercell hinted at stronger dash damage and crit to keep Squid Blade “cool.” That could push it toward an assassin‑style role—bursting bosses instead of skipping trash. Keep an eye on patch notes for exact numbers.
Final Thoughts
Balance passes sting, yet they keep the sandbox healthy. We lose a cheesy tactic, but we gain fairer matchmaking and cleaner leaderboards. Clear your backlog, sharpen a fresh build, and you’ll be ready when the update drops.